dr hab. Siuda PiotrPublikacje
Wybrane publikacje w języku angielskim (pełna lista znajduje się w CV w zakładce "Życiorys naukowy" oraz w Bazie Dorobku Naukowego Pracowników UKW):
-
Siuda, P., Świeca, L., Cheba, P., Shi, H. (2024). “Similar to Legal Companies”: Vendor Brands and Other Aspects of Marketing Communication in the Darknet Drug Trade, Deviant Behavior: 1-16. https://doi.org/10.1080/01639625.2024.2428711 [ pdf ] / Impact Factor: 1.700, CiteScore: 3.7
-
Wanke, M., Załęska, O., Siuda, P. (2024). “Now I like to know what I smoke”—differentiated cannabis normalization in Polish online discussions, Drugs: Education, Prevention and Policy: 1–11. https://doi.org/10.1080/09687637.2024.2423755 [ pdf ] / Impact Factor: 1.700, CiteScore: 4.3
-
Haasio, A., Siuda, P., Harviainen, J.T. (2024). Characteristics of the Dark Web’s Online Drug Culture [w:] The Routledge International Handbook of Online Deviance, (red.) R.S. Graham, S.G. Humer, C. Seungeun Lee, V. Nagy, Routledge: London-New York, s. 586-597. doi: https://doi.org/10.4324/9781003277675-38 [ pdf ] / wydawnictwo z 2 poziomu
-
Pluta, M., Siuda, P. (2024). Educating Cancer on TikTok: Expanding Online Self-Disclosure of Cancer Patients, Social Media and Society 10(3). doi: https://doi.org/10.1177/20563051241274673 [ pdf ] / Impact Factor: 5.500, CiteScore: 9.2
-
Siuda, P., Majewski, J., Chmielewski, K. (red.) (2024). Gaming and Gamers in Times of Pandemic, Bloomsbury Academic Press: New York-London-Oxford-New Delhi-Sydney [ pdf ] / wydawnictwo z 2 poziomu
-
Siuda, P., Majewski, J., Chmielewski, K. (2024). Introduction: Gamers and Gaming in the Strangest of Times [w:] Gaming and Gamers in Times of Pandemic, (red.) P. Siuda, J. Majewski, K. Chmielewski, Bloomsbury Academic Press: New York-London-Oxford-New Delhi-Sydney, s. 1-12 [ pdf ] / wydawnictwo z 2 poziomu
-
Siuda, P., Jasny, M., Mańkowski, D. (2024). “It Was All without Emotions, and This Wasn’t the Same Anymore”: “Replacing” Traditional Sports with E-Sports during the COVID-19 Pandemic [w:] Gaming and Gamers in Times of Pandemic, (red.) P. Siuda, J. Majewski, K. Chmielewski, Bloomsbury Academic Press: New York-London-Oxford-New Delhi-Sydney, s. 203-221 [ pdf ] / wydawnictwo z 2 poziomu
-
Siuda, P., Reguła, D., Majewski, J., Kwapiszewska, A. (2024). Broken Promises Marketing. Relations, Communication Strategies, and Ethics of Video Game Journalists and Developers: The Case of Cyberpunk 2077, Games and Culture 19(5): 650-669. doi: https://doi.org/10.1177/15554120231173479 [ pdf ] / Impact Factor: 2.180, CiteScore: 4.7
-
Siuda, P., Jasny, M., Mańkowski, D., Sitek, M. (2024). The problematic nature of evaluating esports’ “genuineness” using traditional sports’ criteria: In-depth interviews with traditional sports and electronic sports journalists, Leisure Studies 43(2): 235-248. doi: https://doi.org/10.1080/02614367.2023.2215471 [ pdf ] / Impact Factor: 2.531, CiteScore: 3.8
-
Marak, K., Markocki, M., Siuda, P. (2024). The Next Level of Horror Entertainment: Facing Fear in Cooperative Interactive Drama Survival Horror Games [w:] Proceedings of the 57th Annual Hawaii International Conference on System Sciences, HICSS 2024, Hilton Hawaiian Village Waikiki Beach Resort, Hawaii, USA, 3-6 January 2024, Honolulu, Hawaii, (red.) Tung X. Bui, Honolulu, HI, s. 2674-2683 [ pdf ] / CORE Conference
-
Siuda, P., Behnke, M., Hedlund, D.P. (2024). Popularizing and Connecting Esports Research: Introduction to the Esports Minitrack [w:] Proceedings of the 57th Annual Hawaii International Conference on System Sciences, HICSS 2024, Hilton Hawaiian Village Waikiki Beach Resort, Hawaii, USA, 3-6 January 2024, Honolulu, Hawaii, (red.) Tung X. Bui, Honolulu, HI, s. 4441-4442 [ pdf ] / CORE Conference
-
Siuda, P., Harviainen, J.T., Hamari, J., Gehl, R.W. (2024). After the Attack: Introduction to the Cybercrime Minitrack [w:] Proceedings of the 57th Annual Hawaii International Conference on System Sciences, HICSS 2024, Hilton Hawaiian Village Waikiki Beach Resort, Hawaii, USA, 3-6 January 2024, Honolulu, Hawaii, (red.) Tung X. Bui, Honolulu, HI, s. 4204-4205 [ pdf ] / CORE Conference
-
Siuda, P., Nowak, J., Gehl, R.W. (2023). Darknet imaginaries in Internet memes: the discursive malleability of the cultural status of digital technologies, Journal of Computer-Mediated Communication 28(1): 1-14. doi: https://doi.org/10.1093/jcmc/zmac023 [ WWW/pdf ] / Impact Factor: 7.432, CiteScore: 13.0
-
Nyćkowiak, J., Kołodziej, T., Jasny, M., Siuda, P. (2023). Toward Successful Esports Team: How Does National Diversity Affect Multiplayer Online Battle Arena Video Games [in:] Proceedings of the 56th Annual Hawaii International Conference on System Sciences, HICSS 2023, Hyatt Regency Maui, Hawaii, USA, 3-6 January 2023, Maui, Hawaii, (ed.) Tung X. Bui, Honolulu, HI, pp. 3902-3911. [ pdf ] / CORE Conference
-
Siuda, P., Behnke, M., Hedlund, D.P. (2023). Towards a Future Esports Research: Introduction to Esports Minitrack [in:] Proceedings of the 56th Annual Hawaii International Conference on System Sciences, HICSS 2023, Hyatt Regency Maui, Hawaii, USA, 3-6 January 2023, Maui, Hawaii, (ed.) Tung X. Bui, Honolulu, HI, pp. 3880-3881. [ pdf ] / CORE Conference
-
Harviainen, J.T., Siuda, P., Hamari, J., Gehl, R.W. (2023). Understanding and Moving Forward Research on Online Crime: Introduction to Cybercrime Minitrack [in:] Proceedings of the 56th Annual Hawaii International Conference on System Sciences, HICSS 2023, Hyatt Regency Maui, Hawaii, USA, 3-6 January 2023, Maui, Hawaii, (ed.) Tung X. Bui, Honolulu, HI, pp. 3609-3610. [ pdf ] / CORE Conference
-
Siuda, P., Johnson, M.R. (2022), Microtransaction politics in FIFA Ultimate Team: game fans, Twitch streamers, and Electronic Arts [w:] EA Sports FIFA: Feeling the Game, (red.) R. Guins, H. Lowood, C. Wing, Bloomsbury Academic Press: New York-London-Oxford-New Delhi-Sydney, s. 87-104. doi: 10.5040/9781501375378.ch-004 [ pdf ] / wydawnictwo z 2 poziomu
-
Pluta, M., Siuda, P. (2022). Cancer entertainment education and Netflix – an exploratory study, Educational Media International 59(1): 80-93. doi: 10.1080/09523987.2022.2054115 [ pdf ] / CiteScore: 2.6
-
Majewski, J., Siuda, P. (2022) The most intimate conflict of all: marriage as conflict in digital games [w:] Representing Conflict in Games: Antagonism, Rivalry and Competition, (red.) J. Björn, J. Linderoth, A. Frank, Routledge: New York, 208-225. [ pdf ] / wydawnictwo z 2 poziomu
-
Majewski, J., Siuda, P. (2022) All smoke, no fire: the post-mortem of conflicts in the “walking simulator” genre [w:] Representing Conflict in Games: Antagonism, Rivalry and Competition, (red.) J. Björn, J. Linderoth, A. Frank, Routledge: New York, 226-240. [ pdf ] / wydawnictwo z 2 poziomu
-
Pluta, M., Siuda, P. (2022). Cancer on TikTok – Evaluating Online Self-Disclosure Using Directed Content Analysis and In-depth Interviews, AoIR Selected Papers of Internet Research, 2022. doi: https://doi.org/10.5210/spir.v2022i0.13070. [ pdf ] / CORE Conference
-
Siuda, P. (2021). Sports Gamers Practices as a Form of Subversiveness – the Example of the FIFA Ultimate Team, Critical Studies in Media Communication 38(1): 75-89, doi: https://doi.org/10.1080/15295036.2021.1876897. [ pdf ] / Impact Factor: 2.000
-
Harviainen, J.T., Haasio, A., Ruokolainen, T., Hassan, L., Siuda, P., Hamari, J. (2021). Information Protection in Dark Web Drug Markets Research [w:] Proceedings of the 54th Hawaii International Conference on System Sciences, HICSS 2021, Grand Hyatt Kauai, Hawaii, USA, 4-8 January 2021, Maui, Hawaii, (red.) Tung X. Bui, Honolulu, HI, s. 4673-4680. [ pdf ] / CORE Conference
-
Siuda, P. (2021). Mapping Digital Religion: Exploring the Need for New Typologies, Religions 12(6), 373, https://doi.org/10.3390/rel12060373. [ pdf ] / CiteScore: 0.7
-
Siuda, P. (2020). A city as a virtual community – Several perspectives, First Monday 25(12), doi: http://dx.doi.org/10.5210/fm.v25i12.10596. [ WWW ] / CiteScore: 3.2
-
Siuda, P., Troszynski, M. (2017). Natives and tourists of prosumer capitalism: On the varied pro-prosumer activities of producers exemplified in the Polish pop culture industry, International Journal of Cultural Studies 20(5): 545-563, doi: 10.1177/1367877916666117. [ pdf ] / Impact Factor: 0.938
-
Siuda, P. (2014). In pursuit of pop culture. Reception of pop culture in the People's Republic of Poland as opposition to the political system – Example of the science fiction fandom, European Journal of Cultural Studies 17(2): 187-208, doi: 10.1177/1367549413508100. [ pdf ]/ Impact Factor: 0.547